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Seth Burnette
BrimOfObscurity


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Atlanta, United States

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English

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March 2006

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19 June 2008

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Generic space guy - Game Model
3ds max, Photoshop, ZBrush
November 2007


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This real time bust was inspired by the game Mass Effect. I used three 1024x1024 texture maps; one for the diffuse, one for the specular and one for the normal map channel.

It's not quite done, but I'm proud of it so far so I thought I'd show it. Next up will be to decide between bone deformation or blend shapes for the facial animation.

 
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