Seth Burnette BrimOfObscurity Location: Atlanta, United States Language(s):
English Member Since: March 2006 Last Updated: 19 June 2008 Portfolio Views: 4531 Chosen as Favorite: 2
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Generic space guy - Game Model 3ds max, Photoshop, ZBrush November 2007
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This real time bust was inspired by the game Mass Effect. I used three 1024x1024 texture maps; one for the diffuse, one for the specular and one for the normal map channel.
It's not quite done, but I'm proud of it so far so I thought I'd show it. Next up will be to decide between bone deformation or blend shapes for the facial animation.